Somber Home DevLog #6 - Unity Build Update
Somber HomeHello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.
Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.
Two enemies that can be found in the vast desert beyond the village of skalotl.
We’re starting to add Stealth mechanics, QoL changes, and tweaks to levels to make it easier for the baby birds dipping their feet into the game! 😀
Lands of Languages has been released for Linux - both the demo and full version. The game is an open-world RPG for practicing language vocabulary.
Here's how the tarot card system works in Half-Baked Girls.
This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.
In this article, we will be showing the Spec-sheet about our Game.
Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...
This article is about the itemization of Pale Coins and the future plans to improve the item variety.
Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance...
Little Walks happens on a forest, so this is the environment we have to think about and develop.
3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...
Presenting gameplay gifs with our game features, new individual sketches closer to the final art intended as well as our new spec sheet.
5th article about our in development game, Essence of the Past. [Narrative, Loops, Color Studies, Palette and Mechanic Implementation]
As the release date of May 17th, 2024, draws nearer, anticipation reaches a fever pitch for horror aficionados eagerly awaiting the spine-chilling experience...
Hey guys in today's update we introduced a lot of things and fixed some bugs!
For our first post, we would like to present our inspiration for working on MuPo, going from its art to its gameplay, while touching on some of the game...
We're celebrating the 9th anniversary of Pokémon MMO 3D ! Join us during the Birthday Event and try to catch Lugia & Ho-Oh !
Today we bring you some more news!! Regarding our game Major Alvega.
This week we are here to reveal the title of our game and logo!
This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.
Time to begin your sentence, play our public demo now!
The first four months of Wandering Cat development.
Another week of Ale Abbey's development in review. What has progressed both in front and behind the scenes?
KILLCOLOR, a top-down arcade shooter with rougelite elements and procedurally animated enemies is available to buy now!
Summary of the 169th Week 1, Added new item: Identity Wipe Collar. 2, You can now brainwash almost all human enemies you can fight with and turn them...
Server Browser and Room Settings Update is now live!
Hello everyone we are BitterBeetleStudios and today we are here to share with you our first build prototype that we have been working on.
'Soul of Azores' news — What we made during the following week!
Games today are better from games in my childhood